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Mar1217 said:
Kerotan said:

It's quite simple. Launch base game for $60. Now provide all future developed game content DLC like maps and expansions for free. To fund this continued support charge for cosmetic items that don't give an advantage. I always LOL because often times these cosmetic items provide you with a disadvantage. 

 

I always call fortnite P2L. Pay to lose. For example that space suit with the orange lights you could see a mile away but someone in the default skin would be much harder to notice therefore giving those that don't pay an advantage. if people want to help fund games by buying cosmetics then I'm all for it. It's a BEAUTIFUL formula. 

Well, if they just wanna imitate free-to-play models because it makes them a ton of cash, I think this would be fair if they made their "AAA" games free-to-play as well. There's no point in buying a broken piece when they could just go all in with it and not be shackled by this dumb prenium model that satisfy nobodies but their investors.

It wouldn't change the fact they would probably insert their gambling adictive mechanic as well but at least you don't have to get fisted from the start before getting fingered multiple times later :P

Very rarely does it make a ton of cash. Fortnite is the exception rather then the rule. It would be financial suicide to make AAA games with huge budgets in the hope their cosmetic transactions take off on a mega level.

 

If you've a problem paying $60 for a AAA game like battlefront 2 hold off a month like I did and get it half price. If that's true hold off a year. A year after launch on ps4 it was only $7. Pennies especially when you consider the amount of free support it's still due to get.