Chazore said:
Yeah, and others are doing it besides Sony. I can hold it against them, because there is a fine point between making money and just pure greed. I know fully well that being greedy is looked down upon by society. Those that do not look down upon it are also greedy themselves. Before all this, we used to get said "free" content within the base game, or even follow up expansions, content we could unlock within the game, either via secret areas, codes or challenges. Back then that was something else and awesome in it's own right, but paying to "unlock" what we could unlock back then for free?, hell no, that's not awesome. BF2 and many games have proven that it's not a viable model to make use of, not when you;'re clearly asking for a lot of money up front. This is why the model has thrived and worked far better with F2P games than it has for fully paid £55-70+ games (The mobile market proves this). Why would they be known as "good guy" EA, for asking and basking in pure greed?. That's like a twisted way of looking at simply making a good game and reaping in the rewards of making said game, rather than trying to deliberately milk me for everything I own. |
It's quite simple. Launch base game for $60. Now provide all future developed game content DLC like maps and expansions for free. To fund this continued support charge for cosmetic items that don't give an advantage. I always LOL because often times these cosmetic items provide you with a disadvantage.
I always call fortnite P2L. Pay to lose. For example that space suit with the orange lights you could see a mile away but someone in the default skin would be much harder to notice therefore giving those that don't pay an advantage. if people want to help fund games by buying cosmetics then I'm all for it. It's a BEAUTIFUL formula.







