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Ganoncrotch said:

Welcome to vgchartz!

 

Thanks!

DonFerrari said:
Shore said:

Don't know which kind of calculation was that but Zelda definitively didn't had a budget of only 20M

https://www.forbes.com/sites/olliebarder/2016/06/30/zelda-breath-of-the-wild-needs-to-sell-2-million-copies-to-break-even/#218b5bb2615f

First post on Vgchartz btw

2M games with Nintendo cut about 30 USD (and mind you they are giving rounded numbers). And you have marketing usually costing about as much as the actual game so sure if you want to go from 20M to 30 or even 40M be my guest, doesn't change the fact that the cost to make BotW (let's not even consider they pushing the launch and making an improved version for Switch, those types of "ineficiencies" doesn't show the real cost to make, but more bloat what should have been used), the costier of Nintendo projects was much lower than regular AAA games.

I'm not arguing that nintendo games have big budgets but i believe that Botw is an exception to that rule considering it's development time (over 4 years) and the amount of people that worked on it (more than 300 according to Eiji Aonuma). That being said i personaly believe that the development costs for the game was something around 60m, excluding marketing, but this is just my guess as we have almost nothing official on the matter.