Every spell that is crafted consists of at least two cards - one is carrier and the other is effect. Depending on your skills, there is certain amount of slots spell can have. Then there's modifiers on top of that
Effects are (by type of magic):
- Air: Air, Life and Lightning
Carriers : Altar, Area Effect, Enchant, Missile, Summon, Trap
Modifiers: Damage, Homing, Protection, Ricochet, Spray, Time
So for example basic Heal would be Life + Enchant.
That's really cool, reminds me a bit of the DSS Card system in Castlevania: Circle of the Moon for the GBA. You combined two different set of cards (Action and Attribute) to create several different magic effects (whip elemental effects, summons, monster attacks, etc).
I think I'm going to give it a try soon then :D
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