Chazore said: Interesting, but I'd like to hear more about what else it'll be doing, as well as price. |
Well, it seems to be a normal Vive pro with some little improvements here and there. I imagine they can maximize the pros clarity by enabling ludicrous amounts of super sampling in the fovea spot (like 300%+), but other than that it's a pretty known quality by now.
The normal pro costs $800 (headset only), hopefully this one comes in below $1500.
SvennoJ said:
The headset will need some processing build in for eye tracking and inside out tracking. That way it can reduce the data to a simple x,y,z + yaw,roll,pitch vector with x,y for eye position. It would be a waste of bandwidth to send all that video data to the console to be analyzed. The last second reprojection can also be done by the headset to remove any lag with head tracking. Then the headset can double the frame rate locally. |
Hm, good idea, but a bit pricy to realize. Maybe Sony will release PSVR2 as a wired headset, but with the connector cable being able to be popped out at the HMD (would good to make that one replaceable anyway). And then 1-2y later they could release a (pretty pricy) wireless upgrade box that connects there and has the necessary processing power + batteries as well as the antenna. That would mean the PS5 would still need to reserve the processing overhead to do all those calculations itself for the wired users, but I still think that is a good way to offer wireless for the enthusiasts while keeping price in check for the base unit.
Last edited by Lafiel - on 09 January 2019