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Pemalite said:
Mr Puggsly said:

I don't think the emulator will ever get so efficient that a 2200G will give performance at par with the native hardware in the most technically demanding games.

It already does. In in-game cutscenes it will do 60fps in the uncharted games.
It's when it jumps to gameplay that things take a nose dive, but the emulator is still very much work-in-progress and improvements are being made.

Mr Puggsly said:

But I do think it will eventually get to a point where a 2200G makes games playable if optimization continues to improve like the Cemu emulator. Which is good news, Sony could launch the PS3 Mini in a few years with relatively inexpensive specs.

Allot of the better supported games run silky smooth even on the 2200G.

How much time do you think will take for us to see an emulator of PS4 running UC4 in 60fps on SP and perhaps even adding 4k textures?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."