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Shadow1980 said:
There was once a time when 5 million was a major milestone, and 10 million a rarity that happened maybe once or twice a generation without the benefit of heavy bundling. Only three NES games sold between 5 and 10 million copies (Zelda I, Tetris, and SMB2), and only three (SMB, Duck Hunt, and SMB3) sold over 10 million. Of course, SMB and Duck Hunt were originally bundled with the NES in N. America through most of the system's life, leaving SMB3 as the only game not originally bundled with its system to sell over 10 million copies during the 8-bit era. The only other games in the 20th century to sell over 10 million copies without the benefit of heavily bundling through most of its life were Super Mario 64 and Gran Turismo, and the N64 & PS1 only had 20 other games between the two of them to sell over 5 million copies.

Granted, nearly all games were exclusives in the 80s & 90s, and Europe was largely a non-factor in the 8-bit & 16-bit eras, but still. Even on single platforms, we see multiple games sell over 10 million copies, whereas that milestone was passed by only three games prior to 2000 if we exclude titles that benefited from heavy bundling. Big games have gotten a lot bigger over the past 10-15 years.

Unfortunately a lot of the growth on the 5M and 10M sellers came from the loss of mid-tier and low-tier plus a lot of games that can't be profitable anymore on the sub-100k and 100-500k goals...



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."