SvennoJ said:

I'm glad to see high speed eye tracking being offered in 2019, gives me hope for it to be included in psvr 2 when it comes out.

Yea, eye tracked foveated rendering (ETFR) would be an extremely good tool in a console environment and I personally hope that is Sony's focus over wireless VR implementation. The reason why I think these techs are not really compatible at this point is the extremely low latency (<2ms) and super high bandwith needed for ETFR to realiably send back and forth the gigantic amount of tracking data (especially if they include 4+ cam inside-out tracking, which is my guess) aswell as the video/audio streams, which I think wireless connections aren't ready to handle. Maybe some sort of laser connection can do it in the future.