| Qwark said: Nope and there is probably a good reason why the PS4 and Xbox One are primairily targeting males, both in advertising and the games MS and Sony make. Some might be more apealing for females like The Last of Us, but most games are made by men for men. And even in TLOU males where the primairy targeted audience. Nintendo tries its best to be the dev for everyone, but even they don't really go out of their way too much to really cather to female gamers. Even though the estimated amount of videogame console owners in the US is pretty equally split males almost play twice as much. |
I'm quite positively surprised on the number of female owners (although that is on a single stratification, 18-34 years. That is 29% of gaming population on their study). It is quite possible that on the other stratifications female ownership is even smaller than the 45% on this specific population.
The other "studies" that tried to put female gaming population higher than male where just putting together facebook gaming and spider/similars as same thing. Like someone playing 8h a day of e-sport and someone playing 15 min a day of candy crush meant basically the same.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







