GOWTLOZ said:
Gunplay is subpar, but the horse riding and simulation elements are A1. These are part of gameplay, not just the gunplay. The missions are paced well due to their linearity, I'd rather have that than another Far Cry game where you do whatever the fuck you want because it gets old.
Difficulty of a game dictates its genre? What are you saying man, you make absolutely no sense. RDR2 is literally anything but a walking simulator, imagine you had to walk around the map collecting pieces with characters talking. That would have been a very different game. You are full of hyperbole my man. Not every game has to be Dark Souls, get off your horse (pun intended). Red Dead Redemption has plenty of gunplay and survival simulation aspects. I don't even like DS, but there is a big gap between DS high difficult and specialized gameplay and the 2 element gameplay of RDR2, shooting is so easy and traversing very boring with the horse ridding quite broken if you ever mounted a horse that since you have no challenge at all even on the hardest it is more of walking around and fell the story than really playing.
Yeah, you just described Far Cry games. The do as you please approach to mission design gets old really quick. Horse riding in cinematic mode is a choice, I prefer to ride horse while taking in the beautiful scenery like I do when travelling somewhere. Its the most immersive game I've ever played and I've played a fuck ton of them. |
Mummelmann said: Playing AC: Odyssey and RDR2 has made me appreciate Spider-Man more, to be honest. Both AC and RDR2 have a common issue for me; traversing the world becomes a chore and loses its charms after some time, which is of course a problem in a big open world game. |
I do agree, to big of a map with missions occuring at opposite sides of the map. Spider-Man it felt amazing to go one place to another during all the time and nothing was ever very far because NY is really small.
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