Intrinsic said:
Unfortunately this is impossible. Its not just a size issue but the nature of game data. A game may need to load say 4GB of data data into RAM. Some may be mistaken to think "hey we have NVME SSDs now capable of 2GB/s transfer speeds so let them just throw one of those in there", but even if that were possible it won't make much of a difference. Reason being that that 4GB is made up of thousands of really small chunks of assets. Access times end up being the limiting factor. Eg. a game takes 40sec to load with a 150MB/s HDD. 20sec with a 550MB/s SSD 17sec with a 2000MB/s NVME SSD. Best way to combat load times in games is via really smart data streaming... but not all games can work like that. |
Exactly.
But loading a game in 17s vs 40s would already be a great improvement and even unoticeable depending on how they fill the screen.
Even 1 min to load a game I think is quite good when we have some games that take/took 5 to 10 min.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







