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pikashoe said:
Immersiveunreality said:

I never find linear missions to be a negative, and surely not in story driven games like rdr2 kinda is.

I agree on the gunplay yes, game could use its own VAT system like Fallout to improve it.

Open world games should have more options in how to get to the end of a mission. It isn't going to hurt the story if I have a few options on how I go about doing things. Not every mission in the game even contributes heavily to the story.

Another issue I had with the game was the horse riding. So much of my play time particularly in the late game was holding down x while on my horse and watching my phone while I wait to get to the next marker. That alone is a massive issue and completely shatters immersion in the game. I have never played a game where I can look away from the screen for large periods of time with little consequence.

For that I used to mark the map, double press x, hold x, enter cinematic mode and then just use the phone or talk while waiting (sometimes over 5 min).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."