freebs2 said:
You gave the awnser yourself, in the past BC was a hassle but with x86 becoming a standard it should be much easier to make Ps5 and Xbox Two "natively" backwards compatible. As for your previous post, I believe MS has to ask publishers the permission to release thier BC games because technically those game are emulated and this could cause come legal issues. If you are playing an emulated game you aren't just running the original code but your also running the additional emulation code plus maybe some patch or fix to make it run properly. I believe this leaglly colud be seen as an alteration of intellectual property. It would also expalin why BC on Wii and PS2 did not need permissions, since in those cases you were playing just the original code. |
PS3 done SW BC on one of the versions both for PS1 and PS2 games.
The biggest problem imho is that on X1 you need to download the game on the XBL, so they need permission to make it available.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







