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Kyuu said:
GribbleGrunger said:

What I'm looking forward to is the conversation that goes something like:

'Ah, this is quite a good game. What's it called?'
'Double Twist.'
'Is it available on the store?'
'Not yet.'
'How are you playing it then?'
'It's made with Dreams.'
'Oh ... it's not THAT good really ... Dreams just isn't my thing.'

"Oh.. no wonder it feels 'soulless', but don't misunderstand..it still looks okay. Just not for me."

I've tried to explain so many times and I'm NOT giving up! What is 'it'? You don't know what 'it' is because 'it' can be anything and amongst the 'anythings' could be something you like. At least wait until you see what 'it' is before you completely discount it, just as you wouldn't dismiss a game because you found out it was made in unity. I was impressed with LBP but it was only because I knew LBPs limits and marvelled at how people pushed it further. Dreams isn't like that. After 2 weeks (2 weeks!) I'm already playing short games that are very well made and play well too. 



 

The PS5 Exists.