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twintail said:
DonFerrari said:

Nope. You seem to be ignoring it yourself. Those reasons are what would make it more likely for Sony to launch remasters/ports of the higher selling games on PS5 instead of giving free BC and hoping to sell GOTY editions. It isn't even nearly the same effect in sales. If it was, Sony wouldn't be doing all the remasters and doing this route. They can do it because they are in a position of power and market leadership. If they needed to gain market favor them they could go the less profitable route with free BC.

SO I'll repeat myself. Sony doesn't have any incentive to get free-BC on PS5 (even more considering they saying that there is low use, coming from a company that put full BC in PS2 and PS3) when they profit much more from re-releases. So even if PS5 could get BC very easily they will rather make a very easily port, with less downgraded assets (already made for original game). The infamous patent for the easier upscalling is more likely to be used to make remasters cheapers to make than they just giving it away.

Sony aren't going to have a PS5 that is not compatible with PS4. It is absurd that you think in this current climate that they wouldn't. Perhaps, the patches to upgrade the games (beyond whatever the PS5 will naturally do, kinda of like PS4P boost mode) will come with a cost, but Sony aren't going to clamp down on what is essentially making them the bulk of their profits: digital content from games, subscriptions and micro-transactions of any game. PS4 BC on PS5 pretty much gifts Sony next gen. They know it. Even MS knows it hence their moves to bolster GamePass and their game studios base.  

As I said before, BC and remasters can coexist. One doesn't negate the other. 

Sony certainly knows what is possible and what can be done, and it exactly seems like Sony isn't interested in doing it.

Intrinsic said:
DonFerrari said:

Nope. You seem to be ignoring it yourself. Those reasons are what would make it more likely for Sony to launch remasters/ports of the higher selling games on PS5 instead of giving free BC and hoping to sell GOTY editions. It isn't even nearly the same effect in sales. If it was, Sony wouldn't be doing all the remasters and doing this route. They can do it because they are in a position of power and market leadership. If they needed to gain market favor them they could go the less profitable route with free BC.

SO I'll repeat myself. Sony doesn't have any incentive to get free-BC on PS5 (even more considering they saying that there is low use, coming from a company that put full BC in PS2 and PS3) when they profit much more from re-releases. So even if PS5 could get BC very easily they will rather make a very easily port, with less downgraded assets (already made for original game). The infamous patent for the easier upscalling is more likely to be used to make remasters cheapers to make than they just giving it away.

There is not a chance on  earth that the PS5 doesnt have native BC with the PS4. Not a a chance at all.

It will be platform suicide by sony. Especially considering how big digital distribution has become now. How does sony explain t the 100M people that would have owned the PS4 that their PS4 games cant work on the PS5 all the while the next XB is running XB1 games.

Make no mistake. PS5 will support full native BC the very same way the PS2 supported "improved" BC with the PS1. We will see far fewer remasters next gen and mre "remakes".  The "remaster" will be a natural by product of just having a much more powerful X86 hardware (which the PS4 also is so by default that already means native support). If we are lucky we may et some patches for a few older titles adding in 4k textures and stuff. Highly unlikely though.

How would they explain it? They removed BC on PS3 with 0 backlash, didn't put BC on PS4 and had no hurdle, MS put BC on X1 and it didn't even move the needle.

You'll have to justify the extra profit Sony would do with BC or how much you can accertain it would lose without BC. Because all I see is you and others wanting they to put a feature for free that would remove revenue from double dipping.

Doesn't seem something as certain as you like to think.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."