twintail said:
Sony aren't going to have a PS5 that is not compatible with PS4. It is absurd that you think in this current climate that they wouldn't. Perhaps, the patches to upgrade the games (beyond whatever the PS5 will naturally do, kinda of like PS4P boost mode) will come with a cost, but Sony aren't going to clamp down on what is essentially making them the bulk of their profits: digital content from games, subscriptions and micro-transactions of any game. PS4 BC on PS5 pretty much gifts Sony next gen. They know it. Even MS knows it hence their moves to bolster GamePass and their game studios base. As I said before, BC and remasters can coexist. One doesn't negate the other. |
Sony certainly knows what is possible and what can be done, and it exactly seems like Sony isn't interested in doing it.
Intrinsic said:
There is not a chance on earth that the PS5 doesnt have native BC with the PS4. Not a a chance at all. It will be platform suicide by sony. Especially considering how big digital distribution has become now. How does sony explain t the 100M people that would have owned the PS4 that their PS4 games cant work on the PS5 all the while the next XB is running XB1 games. Make no mistake. PS5 will support full native BC the very same way the PS2 supported "improved" BC with the PS1. We will see far fewer remasters next gen and mre "remakes". The "remaster" will be a natural by product of just having a much more powerful X86 hardware (which the PS4 also is so by default that already means native support). If we are lucky we may et some patches for a few older titles adding in 4k textures and stuff. Highly unlikely though. |
How would they explain it? They removed BC on PS3 with 0 backlash, didn't put BC on PS4 and had no hurdle, MS put BC on X1 and it didn't even move the needle.
You'll have to justify the extra profit Sony would do with BC or how much you can accertain it would lose without BC. Because all I see is you and others wanting they to put a feature for free that would remove revenue from double dipping.
Doesn't seem something as certain as you like to think.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
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