SuperNova said: Personally, I probably would have actually liked the sticker-aspect growing up, especially if it allowed you to print out cutscenes, but the game selection is just dreadful. Contrary to what marketing will have you believe, obviously girls aren't just into pink, fashion, parties, romance and puppies. Although admittedly I've wanted a real-life puppy ever since I can remember, doesn't mean I was ever drawn to virtual puppy games though. I prefer my virtual pets with more claws and scales and the ability to spit fire. Overall I feel like targeting any toy to just one gender, rather that trying for universal appeal is pretty dumb, but I get what they were trying to do. Female gamers were a largely untapped market before the DS and Wii came along (not that tehy didin't exist, but gaming still skewed male) and Nintendo has had great success with specifically targeting female gamers over the years. For Animal Crossing they assembled and all female led dev team and let them go wild in order to create something that would appeal to a wider audience and it worked well, so Nintendo tried to incorperate those experiences into their next consoles. |
If games before Wii/DS weren't largely targeted at a specific gender why would them the console ownership be so much bigger along boys?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."