twintail said:
By redo I meant the asset switching/ upgrading, not actual changing of the core code. But yes I agree it is feasible, but that it depends on easy it is for them to do. it should be, but you never know until it is done.
Reselling of games will most likely happen with 'goty' editions. Like the LToU remaster that included the DLC included. So re-releases of these particular PS4 games (that do not have an SKU with all content together) I think will definitely happen. Otherwise the games will just be patched. Reselling the same game with the patch makes little sense when you can just get a cheaper PS4 copy with a patch.
Nah, I am not sure why anyone would want remakes of PS3 games tbqh. Of PSP or Vita games, sure. UC Golden Abyss redone on the Lost Legacy engine (at the very least) with changes made to setpieces etc to make a better overall experience, sounds a lot more exciting to me than just redoing UC1-3. So I would prefer the resources/ money was spent remaking pre-PS3 games or their handheld games, or just making new games. |
GOTY editions sell a small portion of what the original version sold, while the remakes/remasters sold on par with the originals (TLOU remaster even outsold TLOU original). So I don't think Sony will choose the option that makes less money unless they get cornered into it.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."