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Alby_da_Wolf said:
Next architecture being an evolution of current one should make it easy.

Ever heard of a thing called Shader Code? Unless develpers have been distributing their games with its shader code as source (almost certainly not the case, always binary), there is no way for full BC. It is very unlikely that the next gen gpu architecture fully "understands" old shader code (with all the timing problems as a supplement not even mentioned. Well k I just did..).

(That is likely the thing with "no full X360 bc on X1", there are games that just can't be emulated/reverse compiled unless MS gets access to the shader code.)