mZuzek said:
It does drag a bit, yeah, and the worst of it is exactly where you're at. It gets better shortly after with some really cool bosses (though you've already got those spoiled from Classic mode), but the ending is worth it gameplay-wise - story, eh, whatever, don't expect anything too awesome. |
Okay, i'll admit, playing as Master Hand was really fun and definitely worth some of the hassle to get to it and the ending sequence was really good, ascending to the final battle ground, a boss rush (i love me a good boss rush) and an epic encounter with Dharkon and Galeem. I'll hand it to Sakurai, he does come up with really awesome final bosses. However, the mode lasted about 5-10 hours too long imo (ended with 16 hours) for what it is. It's basically just redone event mode and while I loved Melee's event mode and liked Brawl's, I wouldn't really like to play through a full campaign's worth of those events. I'm cool with 51 or so matches but not freaking 502 (and I didn't even do all of them), before I even beat Galeem the first time I was pretty much checked out. I think this might be one of the cases of having too much content resulting in this mode being a little poor. Cut the fat in the middle and i'd say this was a pretty good time unfortunately someone thought it was a good idea to have 2 (3 kinda) long parts to the campaign. It's better than anything in Smash 4 but not as good as Brawl and even Melee's adventure mode imo.
I really enjoyed Classic mode though. I think they even topped Melee's with that. I wouldn't mind doing a bit of Classic again so it kind of evens out, I guess.
Last edited by Shaqazooloo0 - on 29 December 2018