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In Fire Emblem: Path of Radiance, around mid-way through the game, your army marches into the main enemy's country. It's a franchise staple to be able interact with NPC villages/houses on the field maps and get helpful items, usually after a conversation about the enemy or the story.

Well, in one of the stages, you fight an enemy general who is known to be loved by the citizens of the region. Instead of responding to you kindly and giving you your item/information, the citizens actually rebuke you as invaders in their country. Even more extreme, there is one lone house on the map before you fight the enemy general, guarded by a single enemy soldier. The soldier won't attack you unless provoked, however, you can't access the house and get the item unless you kill the soldier first. 

In the house, an old man talks to you. He rebukes you even more strongly than the previous villagers, calling you good-for-nothing invaders. At the end of the conversation, he curses you...saying his son died in that last battle. I remember just feeling floored by it...I killed someone's son out of gaming habit, with no thought of how it would affect his family in the game. It really made me think "Am I the good guy here?"

It was a little thing in the long run, but it's something that really stuck with me, and why Path of Radiance is my favorite game. The way it blurred the lines between good and evil was just phenomenal...I honestly can't think of many games I've played that come close.

Last edited by Super_Boom - on 28 December 2018

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