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Pemalite said:
JimmyFantasy said:

In the end, it does't make much sense to speak about console generation right Now.
Console gen will definitively end with the current one.
All the actual generations were:

- 8 bit gen (atari, nes, master system)
- 16/24 bit gen (snes, megadrive, pc engine, neogeo)
- 32/64 bit gen (playstation, saturn, n64, 3do, jaguar, amiga cd32)
- 128 bit gen (dreamcast, playstation2, gamecube, xbox)
- last classic gen (playstation3, xbox360, Wii)

There was no "128-bit gen".

The Original Xbox was 32-bit and the Dreamcast is also 32bit.
The Playstation 2 and Gamecube had 64bit capabilities with a 32bit subset. - We could probably class them as 32bit devices.

Even today Jaguar is just a 64bit processor.

Bits are about as useful as flops in determining system capabilities or console generation groupings.

I remember that at the time it was called the 128bit "next gen".

Maybe you are right about the cpu specs, they are not 128bit, but overall the architecture were 128bit or at least the compute unit in the GPUs. 

Dreamcast "128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS" wiki

Gamecube "The Dolphin platform is reputed to be king of the hill in terms of graphics and video performance with 128-bit architecture." wiki 

Playstation2 "Communications between the MIPS core, the two VPUs, GIF, memory controller and other units is handled by a 128-bit wide internal data bus running at half the clock frequency of the Emotion Engine but, to offer greater bandwidth, there is also a 128-bit dedicated path between the CPU and VPU0 and a 128-bit dedicated path between VPU1 and GIF. At 150 MHz, the internal data bus provides a maximum theoretical bandwidth of 2.4 GB/s. Vector processing unit registers: 128-bit wide, 32 entries" wiki 

It was marketed as 128 bit gen. XD

Last edited by JimmyFantasy - on 21 December 2018