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tripenfall said:
Games as a whole have become increasingly easier over time. Forgiving replenishing health meters, auto saving all the time and tutorials etc have given the player less to rage quit about than ever before. For this reason people increasingly seek to challenge themselves online against other players.
For the most part games all have an easy mode - this is not new and I have no issue with games having this but I've always liked it when a game holds something back (like the "real" ending) when you use the easy mode. For a game like Dark Souls I have a different view. The whole point of that game is to overcome the insane difficulty level and work out the game with almost no hand holding. To enable an easy mode in that game would totally break the game IMO.
I didn't like how NSMB gave you invincibility once you'd died a few times... The reason? I found myself using this feature when I would have otherwise never considered giving up without a fight. It's like having Google in your pocket. You could try to work out the answer or just have someone tell you and do the work for you.

Merry Christmas

If you don't have self control that is on you. I only started using calculator after 3rd year of engineering university even if i could use it long before. But for entrance exam you can't use calculator so I wanted to be very quick on my math.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."