By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
mjk45 said:

Like i stated it's expectation ,if we continue with the pizza analogy , you have eaten plenty of pizza's then along comes one filled with unusual seafood topping that tastes awesome like nothing you have eaten before next time  you go out you are told  that the pizza was a once off and the chef has left but they have the recipe for the same pizza but the new chef has added some ingredients of his own  but kept the base and you order it then complain that it tastes  great and the new toppings where good but didn't surprise you like the first , The chef responds we don't mind if your complaint came from a realistic expectation, of what you where getting . so my complaint isn't in defence of Bioshock 2 even though I enjoyed it or people like you who didn't find the same magic spark to be there ,I felt the same. my complaint is toward those who then used that lack of first time wonder to criticise the game without any real explanation  especially when that sense of wonder came from rapture itself  and no story no matter how good was going to change that fact.

The sense of surprise is hard to follow up it why you see a sci fi horror film like  Alien being followed up with a action sequel, the fear of the unknown is replaced with the Adrenalin of the hunted , resi 1 versus resi 2 while not so pronounced followed a similar path .

To use the Alien/Aliens example, I'd say Bioshock 2's problem was not doing enough that was new. It would be like if the sequel to Alien was yet another story about a lone Alien aboard an industrial space ship. No matter how well made it was, it wouldn't feel as fresh as Aliens did with its change of setting, scenario, and style.

That's the point Aliens had to go that route and left the space ship, unfortunately Bioshock 2 was  hamstrung in where they could go since Bioshock is the story of rapture' the ideology that drove it and it's collapse into drug fueled madness, very few games are so tied to a particular setting. most have a central hero who can be moved to where ever you want, any way it was only bought up to show how hard it can be to go back to the same story ,  the real point and I come back to it again is expectation , I feel that if people rather than enjoying another journey through rapture with a great protagonist, simply  expected to be enthralled the same way the second time their expectations were skewed. It was never going to be the second coming of bioshock. 

That's ok' after all we on this site still hope for megaton reveals every E3 even though history tells a different story, my whole point is and it's never been about defending the game or denying a lack of wow but being critical of people using that lack without any real context.

Last edited by mjk45 - on 20 December 2018

Research shows Video games  help make you smarter, so why am I an idiot