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0D0 said:
There's only one game I'm an elitist: Fire Emblem.

For me, permanent death is part of the game, shouldn't be optional. Fire Emblem is meant to be played having in mind that you have to do everything possible to save your characters or sometimes you'll have to sadly sacrifice one. When you can use and re-use all the characters knowing that they'll never die, it's just a completely different experience.

But anyway, why not be optional? Because I'm a FE elitist, I admit. I can't stand what Nintendo has done to the franchise. I just can't.

You are being a hypocrite here. How is that any different than death and difficulty being a part of the souls experience?