Nate4Drake said:
Yep, I agree with you. With all the scalability that Devs can apply to software, games on the more powerful hardware will never be hold back because of the less powerfull hardware and that fact games have to run on it as well, unless the difference is insane, like 5X the power in both CPU/GPU and total memory bandwidth. So, it depends from Devs, and if they want and put effort, all versions will be spectacular on the respective SKU. Can't wait for the official announcement of PS5 and "Anaconda" !!! |
Yep, even more if all the HW is using same/similar tech and gen with just the processing power being different. If only performance is different it will fall down to same game with different res/fps or some whistles and bells being applied or not.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."