freebs2 said:
The upside was that those 30min of gameplay were often so well design and fun that you ended up losing and losing repeatedly until you eventually beat the game. |
I agree with you. I lived those times and played plenty of those games with some I still loving. But that doesn't make me preach on how much easier games are nowaday (it was common for most gamers to never reach the end of most if not all the games they played, and held prestige to finish some games).

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







