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DonFerrari said:

Switch doesn't give you an equivalent to 300" screen glued to your face where 1080p you can see the individual pixels on very large size.

And don't forget Switch have much less AAA than X1 or PS4, when going the AAA route you usually look for the highest possible graphics, and while PSVR is great it is still a lot below the current IQ.

Like why would you invest a lot of money (AAA) to make an eye candy if the HW can't process and display it? RE7 is fantastic, but on PSVR it doesn't look like it really should.

It can show the detail at a lower resolution though. Make the resolution too high and you have to drop the eye candy to get it to run on psvr2.

At some point VR with foveated rendering will surpass flat screen rendering. The higher the resolution, the lower the cost to render it in VR. The problem is cheap, reliable eye tracking. Perhaps psvr can get two versions, a 1440p wired version and a 4K wireless pro version with pupil tracking. With foveated rendering the 4K version shouldn't cost more GPU power than the 1440p version, if the hardware is optimized for that.

This gen foveated rendering doesn't make sense yet as the resolution is already at the low end. However the current resolution is high enough for your peripheral vision, so you only need to render higher resolutions in a 10 degree or even smaller cone where you are currently looking. It just drives up the price which is the more important factor atm than fancier graphics. However that will make it easier to get games to run in VR without many compromises.

I don't know what RE7 should look like. I only played it in VR for over 60 hours. Some cut scenes were in 2D and looked more detailed, however they also looked like crap compared to the VR version of the game.

The best Sony can do for next gen is make sure it is easy to get games to run in VR. Hoping for exclusive AAA budget games is not realistic imo. It makes as much sense as exclusive ps4 pro or X1X games.