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Sony - Is Sony saving VR? - View Post

DonFerrari said:

I agree with all your points. But I would say that 2 things are missing for they to really put AAA game exclusive on VR even considering they are willing to lose money. The display/processing needs to get much higher so they can have high level graphics plus they need a concept that would be "revolutionary" game so it become a system seller by itself.

That will probably be more likely to happen on start of next gen.

Display resolution and high level graphics are not the biggest problem. Switch is doing really well.

Convenience, comfort and price need to be solved first. Wireless if possible, lighter, inside out tracking all go before resolution. I would love PSVR2 to have a 4K panel, yet a 1440p panel will do fine as well and is probably more realistic. Perhaps Sony can improve their temporal reprojection to double frame rate to 120fps. Currently it only does that for head tracking, yet if it's build into the gpu it might be possible to double frame rate of the actual game, just as checkerboarding does it for resolution.

When the ps5 can run games in native 4K, then it should be less of a problem to run the same game in VR in 1440p when using hardware accelerated reprojection techniques. Add foveated rendering and results could even be better. However that will need accurate pupil tracking which can drive up the price.

I think it's still too early to hope for AAA exclusives for PSVR2. What we can hope for is more competent VR modes for other AAA games. Next gen racers should really include a fully fletched VR mode. Same for FPS and horror games.