twintail said:
i am just going by Wikipedia here, but in 2016 Sony published 9 VR compatible games. MS published 6 X1 games. in 2017, the numbers were 6 and 8 respectively. In 2018, its is 5 to 4. Now these numbers are not 100% accurate since I am doing this quickly but Sony has been publishing roughly the same amount of PSVR titles as MS is publishing games for the X1. I would disagree that Sony isn't putting in the effort for VR software. They have even built a new studio just for VR (granted they have not announced their first game yet)
I suppose it depends on how we look at contributing to VRs growth. But I dont think PSVR is out of the conversation. There have been stats that have shown PSVR as having the highest shipment numbers for 2017 and 2018, and highest sales for 2018. According to Sony they have sold 3 million VR units and had 21 million pieces of software sold for VR use in 2 years on the market. What is really important is for all VR to be viable going forward. So whoever is part of the conversation is good for those who want more VR gaming |
Well, I mean I didn't say they were out of it. I recognize they're part of the push for VR currently. Personally, I wouldn't say the main driving force though. I'd say theirs is the most accessible device available.



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