danasider said:
These things are all somewhat arbitrary so I can't speak for the dev with specifics. More of understanding the game design where death is imminent (the first creature you face in just about every game kills you) and knowing the slogan "Prepare to Die" does it make it obvious to me that the devs intend for you to get used to the idea of using failure as a learning device. And with people, any game can be conquered and made "easy." Does that mean the SoulsBorne games are easy games simply because some people can go on 0 damage runs? No, because the general population of gamers that try it die a lot more than they do in other games. So yeah, the challenge is intentional and an obvious part of the game. Additionally, many RPGs are super long. Should people demand that there be less content so they can get through it? I think not. If you don't have the time for it, there are plenty of other games to play. That's the point I am making with SoulsBorne games. |
Still even the biggest RPGs have some mechanics for you to finish it super fast.
I have finished my second run of persona in 50h (and took all that because I need 100% quests and relationship), I could probably do 30h run if I tried that way. My first run was 99h. Speedrun is 17h.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







