| Qwark said: There are relatively few people who have something against them. Although in my opinion that decision should always be up to the developers and there are a lot of people against the statement that all games must have difficulty assists. Games are not that hard and we learn trough failure that's part of what makes games enjoyable. Sure you could play a game like The last of us with ammo lying everywhere and being near invincible, but it would take a lot of the immersion of the cold hard unforgiving post apocalyptic world away. When difficulty is too low it can really break immersion and make games arguably worse because no situation feels really dangerous if you can one hit ko everything and you pretty much can not be killed. |
You are supposed to believe that they survived the apocalypse. If you die 10 times per battle then the believability is very low.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







