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China considers gaming addiction a very serious problem, but trying solving it by prohibitionism is a dog chasing its own tail, as a repressed society worsens psychological conditions that favour addictions of any kind. This doesn't rule out that even in a free society it's always advisable to do what's possible to keep vulnerable minds away from things that favour addictions, and growing kids and youngest teens are still vulnerable even if they have all they need to stay totally sane and become sane adults, so even the most liberal nations do it for alcohol, tobacco and most drugs, even prescription ones, and gambling, it's a logical consequence to do it for some games that are deliberately designed to create addiction more than entertainment. But China government exceeds what would be reasonable, yes, Fortnite caused very strong addiction in a small but anyway worrying percentage of kids, but most of them already were either more vulnerable than average or neglected, or excessively repressed or pampered by their parents, the correct and most effective policy isn't to ban it completely, but both classifying it suitable to an older audience than kids and take better and wider measures to protect kids, chasing each single potentially addictive game won't ever be effective, and in the long term it will cost more than for example creating public structures and/or incentivise private ones that help vulnerable children doing more sport and exercise and having a better social life, that is proven to be one of the best ways to prevent and cure addictions.
China censorship trying to control the sexual life of adult citizens is just totalitarianism OTOH.

https://en.wikipedia.org/wiki/Video_game_addiction_in_China

Last edited by Alby_da_Wolf - on 16 December 2018

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TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!