| danasider said: You don't seem to understand what I was saying. I am not talking about accessibility options being present or lacking in other mediums. I am talking about the actual body of art being changed for the sake appeasing more people.Two completely different things. Never once did I say those things you mentioned don't exist in the other mediums, so your response puzzles me. There are all types of pictures, postcards and what not of the Mona Lisa, but those are other interpretations of the Mona Lisa. Davinci didn't go directly into his painting and put a smile on Mona Lisa's face, because some people were confused by her expression. That was the entire point of the painting. Like I said, if the dev puts those options into the game I am all for it. Just like there are Director's Cuts, commentaries, language options in movies, having these accessibility options is great. But not every movie has all these things, and these things aren't things we're entitled to. If it enhances the experience, great. If it makes it worse by going against the original vision (which in SoulsBorne game's case, it certainly would), then it's probably best to accept you better off playing something else. |
That's where I disagree with you, difficulty is a form of accessibility. The actual body is not changed by playing in 60fps on a hand-held? Why would it be changed with visible difficulty options? It's already in the game, master key + drake sword -> easy mode. The game can be played and enjoyed in many different ways. Actually the most disruptive thing in Dark Souls was summoning a co-op partner that practically one hit killed the boss I was struggling with. Was that the original vision? Anti climax.
Dark souls vision is that of figuring things out for yourself, An auto map would ruin it, quest markers would ruin it, qte prompts would ruin it, however extra health (or extra flasks), damage modifiers, speed modifiers will not ruin it. Nor would explaining how to jump for example. Going onto the web to find easy mode kinda ruins it as it's too easy to see spoilers. Dark souls already has a difficulty curve, all people ask is to have an option to lower the start point of the curve (which you can already do by accessing a wiki, it's in the game). Plus how would the game be ruined if you have an option to retry a boss fight right from where you entered instead of back to the last bonfire.







