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curl-6 said:
AngryLittleAlchemist said:
The Souls games are a terrible example of this. The quality of those games is largely reliant on the ability to have fun by getting over difficulty curves. If someone played a Souls game on easy not only would they miss the point of the game largely, but they would probably enjoy it less too. Not every game is for everyone - and one thing that sticks out about the example regarding the Souls games is that it's never a wish of the developers or the fanbase for there to be an easy mode, it's always the wish of people the game was never catering to to begin with.

That may be how you want to enjoy the game, but others might enjoy it a different way, and that takes nothing away from you. For less skilled players, a slightly easier mode would still be challenging anyway, hence they'd still get the experience without being totally locked out. Existing players can keep playing it the way they always have, the devs make more sales and more money, new players get to enjoy it, it's literally a pure win with absolutely zero downside.

AngryLittleAlchemist is right, though. The creators never have tried to put a mode like this despite 5 games in the SoulsBorne series. They made the game a specific way, because its their interpretation of what the game should be and how it should be played. Adding a easy mode would not only dilute the experience that they put so much work into perfecting, it'd essentially suck the soul right out of the series for the gamers who only played that mode, because they'd essentially be playing a different game. I very much doubt From Software would want that despite there being a chance to cater to a broader audience.

Like AngryLittleAlchemist said, not every game is for everyone. This is the only major entertainment medium where consumers believe they are entitled to having the content creator cater to them. People reading a horror novel don't expect the author to make it less scary or the words shorter so that they can get through the book easier. People looking at a painting don't say "well, this should have yellow in it, because it's my favorite color and everyone else has their color in the painting. Giving the painting a broader appeal by including my favorite color shouldn't harm the integrity of the artist's vision."

If we don't like a movie, we don't by tickets. Same with books, and same with games. We show what we like by supporting the devs/publishers with our money. So if you don't like a game the way it's developer intended it to be, the answer is not to change the game. The answer is for you to move on and support the games you like.

On the other hand, if it's already in the game and the devs intended for it to be used in order to appeal to a mass audience. That's fine. But it's not the devs responsibility to make a game YOU enjoy.