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DonFerrari said:
HoloDust said:

Yeah, somehow I was quite sure you will chime in. I've played Uncharted 1 and 2 and TLOU. Oh dear...I really like Sony for trying to make their offerings so diverse, but oh boy, do I find their heavy hitters being such a mediocre games...

I do actually play some mainstream games from time to time, especially if they are C/W/RPGs. Been doing so for last 30 years. But at this point, it's exactly pandering to masses and publishers race for higher sales that made the genre so diluted that if you want to play proper C/W/RPG you need to go to A/AA studios or indies. Luckily, Cyberpunk seems somewhat of a step back (in a good way) toward old RPGs, that's probaly about only AAA WRPG that could actually be called RPG that is coming out (Outer Worlds as well, though that's more of AA), so at least there are some devs who are somewhat aware of current situation and opportunity that it creates.

No problem you not liking their offers.

So your point about AAA pandering and being destroyed by mainstream is really about RPG genres then? And people have asked for evidence of what changes were made that destroyed these games. And sorry, but giving a label of RPG to HZD doesn't destroy the genre.

Horizon is just a byproduct of RPG genre that got to slightly more exposure at one point in late 90s/early 00s than being niche going into creative decline and massive dumbing down for the mainstream market. That started much earlier, but Skyrim and later Witcher 3 were final nails in WRPG coffin. Eventually you get to the point where people are considering something like Horizon and AC:OD to be RPGs cause big publishers are pushing that narrative, both comparing it (falsely) to Witcher 3 (which, as I said, many RPG fans don't even consider to be RPG, personally I think it's borderline case) - and I guess for AAA audience those are RPGs. Luckily, it seems that at least some devs see their chance in using current situation to fill that void.

This happened with FPS games as well, though much earlier...from games that had wide level designs, we got to CoD and completely linear designs to make them more "accessible" cause God forbid you actually explore a bit any level, and only in recent years we get to see some throwbacks to old school designs.

Now, different strokes for different folks and all that, I'm glad people enjoy their AAA games, just please stop asking for indie/A/AA games to be like them.