SvennoJ said:
Oblivion did that which resulted in silly things like random thieves walking around in glass armor. And if you waited too long to start the story the first quest become pretty impossible as all the enemies would level up yet not your companions. The quest was designed to be done as a group effort, except now your group would be wiped out almost instantly :) It had a difficulty slider anyway so you could always change it. |
Oblivion bless it's sweetheart comes from Bethesda a company so buggy I'm sure it started life building coaches ,all jokes aside you still need proper implementation and if your getting wiped out it's not , the Ellie example is a good one of the game helping the player get past a section of game , there is nothing worse than going through a fair bit of a game to suddenly find yourself outmatched by a sudden difficulty spike .
the biggest factor holding back dynamic difficulty is cost it is much cheaper to implement the standard difficulty levels than spending money on producing and playtestings logarithms that can cope with the variety of gamers and still give a coherent experience.
Research shows Video games help make you smarter, so why am I an idiot







