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mjk45 said:
What ever happened to dynamic difficulty, I can't remember the particular games,but I remember playing games whose difficulty changed up or down depending on your performance most were done by simple things like helping you with aid like finding more health or better weapons /armour , with the best ones you never noticed the ramp up as you improved.
Not all games are suitable for dynamic difficulty and quite often gameplay dictates difficulty, my solution for certain games whose difficulty is part of their dna is you could have the definitive version with an easy mode in there that way the original still has its signature skill set , or you put in an easier mode and treat it like a training mode,without trophies.

Oblivion did that which resulted in silly things like random thieves walking around in glass armor. And if you waited too long to start the story the first quest become pretty impossible as all the enemies would level up yet not your companions. The quest was designed to be done as a group effort, except now your group would be wiped out almost instantly :) It had a difficulty slider anyway so you could always change it.

That was based on your level I'm not sure about games that change based on your performance. In the last of us Ellie would throw you some items in need, that's a form of help when you get in trouble.