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mjk45 said:
What ever happened to dynamic difficulty, I can't remember the particular games,but I remember playing games whose difficulty changed up or down depending on your performance most were done by simple things like helping you with aid like finding more health or better weapons /armour , with the best ones you never noticed the ramp up as you improved.
Not all games are suitable for dynamic difficulty and quite often gameplay dictates difficulty, my solution for certain games whose difficulty is part of their dna is you could have the definitive version with an easy mode in there that way the original still has its signature skill set , or you put in an easier mode and treat it like a training mode,without trophies.

Also games that progressed the difficult along with your learning curve making a very good experience.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

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