HoloDust said:
Not at all. As I said, I don't mind difficulty scaling, if it's fairly narrow. But once you get to AAA levels of scaling, game designs tend to fall apart - and that is current norm in industry. |
I play mainly AAA games and I'm yet to find a game that disapointed me because they had multiple difficult selections or even a game I thought that got dumbed down and unpleasant because they made it to be mass market.
Most were Sony 1st party or exclusives and considering their praise I fail to see this unique view you and some others are seeing that AAA games are on a very bad situation due to panderizing to mass market.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







