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HoloDust said:
JEMC said:

SOFTWARE/DRIVERS

Here are the most photorealistic next-gen visuals, achieved with CRYENGINE & photogrammetry
https://www.dsogaming.com/screenshot-news/here-are-the-most-photorealistic-next-gen-visuals-achieved-with-cryengine-photogrammetry/
Matthias Lindemann has been working on a scene in CRYENGINE and released some mind-blowing screenshots from it. Lindemann has used photogrammetry and the end result is as photorealistic as it can possibly get.
Now I don’t know the GPU that is required to run this scene with 60fps, however I’m pretty sure that this is achievable with photogrammetry on the current high-end graphics cards. Not only that, but this scene appears to be in a very small scale, meaning that the artist can up the quality of the objects to extreme values.
>> It will still be a while before we get to play a game with that kind of detail.

I have to be honest and say, that while that looks quite good, I don't really care for it at all - it will be in 95% of cases same dumb AI, same non-existing physics and same (mostly boring) game loops as with this gen...and previous, while we're at it.

That's on top that I would always rather have stylized realism (for example Disney's Tangled, minus cartoony characters) over photorealism, but I know there are people who will really appreciate it, so great for them.

CGI will love this, that's a given .

But I would also prefer other things over this. More interactive worlds and environments, where you can cut off trees or grass and stay that way, or enter any building or car you want, to name some examples, would be higher on my list than just better looking trees or rocks.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.