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DonFerrari said:
HoloDust said:

Yeah, I couldn't agree more, that's precisely what I was getting at. IMO it's impossible for many games (or even genres) to balance wide difficulty scaling, and these days one that is most balanced is usually developers normal - and that in current AAA climate translates to piss easy. That's why I will always take one set difficulty approach, cause that is what dev had in mind creating their game - honestly, I don't give a toss for any entitled player whining  that everything needs to be suited to their needs. so I'm happy that there are still devs that think the same way.

To make comparison to boardgaming, I wouldn't touch something like Advanced Squad Leader with a ten foot pole - but I'm very happy that it exists and that it is what it is.

Aren't you acting entitled when you "don't want my experience tarnished by a easy option for others to enjoy"?

Not at all. As I said, I don't mind difficulty scaling, if it's fairly narrow. But once you get to AAA levels of scaling, game designs tend to fall apart - and that is current norm in industry.
If you're happy with that state of industry, that's perfectly fine by me. I'm not and I'm happy there are devs that think the same.