JEMC said:
SOFTWARE/DRIVERS
Here are the most photorealistic next-gen visuals, achieved with CRYENGINE & photogrammetry https://www.dsogaming.com/screenshot-news/here-are-the-most-photorealistic-next-gen-visuals-achieved-with-cryengine-photogrammetry/ Matthias Lindemann has been working on a scene in CRYENGINE and released some mind-blowing screenshots from it. Lindemann has used photogrammetry and the end result is as photorealistic as it can possibly get. Now I don’t know the GPU that is required to run this scene with 60fps, however I’m pretty sure that this is achievable with photogrammetry on the current high-end graphics cards. Not only that, but this scene appears to be in a very small scale, meaning that the artist can up the quality of the objects to extreme values. >> It will still be a while before we get to play a game with that kind of detail.
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I have to be honest and say, that while that looks quite good, I don't really care for it at all - it will be in 95% of cases same dumb AI, same non-existing physics and same (mostly boring) game loops as with this gen...and previous, while we're at it.
That's on top that I would always rather have stylized realism (for example Disney's Tangled, minus cartoony characters) over photorealism, but I know there are people who will really appreciate it, so great for them.