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contestgamer said:
KLAMarine said:

So make RDR2 less demanding then.

There's no economic incentive to do so.

Wrong. There's no technical ability to make it work. OK, how about making it work on the Atari? What about the gameboy color?

Within reason. Hardware within reason.

pokoko said:
KLAMarine said:

So make RDR2 less demanding then.

Rockstar's current approach seems to be working well enough.  

Besides, how would have conversation have played out? 

"Hey, I was thinking, 'what if Nintendo's next console is a hybrid with lower specs than the current consoles and is way more popular than the Wii U?'  Maybe we should downgrade on the PS4 and Xbox One just in case that happens?"

"That's a great idea, man.  Okay, people, we're starting over!  We're going to scale everything down even though we have no idea of the specifications on this hypothetical console!  Let's get to work!"

This conversation seems to be taking place prior to Switch's existence. Why?

Barozi said:
KLAMarine said:

So make RDR2 less demanding then.

Make Switch more powerful then?

It's not nearly as easy as you make it out to be. You can't just dumb down everything and expect the game to be the same as the original. Less NPCs, poor draw distance, low resolution, low res textures, no vegetation, simplistic shadows and lighting, bad framerate etc.
Requesting a port of RDR1 would be more realistic.

More powerful hardware is another approach as well...