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pokoko said:
Since I've started playing with mods, I've learned that, without a doubt, players want options. Some players want brutal difficulty, others want to be a virtual killing machine. Some players like realism, others want increased convenience. As long as the player is enjoying themselves, all of that is valid.

In today's environment, it should be about what consumers want, not about pretentious statements like, "the game should be played as the developer intended." I don't give a rat's ass what the developer intended if I can have more fun playing the way I want to play.

The technology is there to offer players more control over their experience. It should be used as much as possible.

I play to enjoy and please myself, not the dev.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."