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Hiku said:
HoloDust said:

I'm not completely against some sort of difficulty scaling in all games, it's just that I think if there must be some, it should be much, much narrower scale - cause, from my experience at least, wide difficulty scaling inevitably breaks the balancing. So, to answer your question, if game indeed has narrow difficulty scaling (so there is only slightly easier option) and if even then one is not able to  manage it, then that game is simply not for them - and there's nothing wrong with it, there are plenty of games out there.

What I'm completey against is all sort of player aids, especially in RPGs - there almost nothing more game breaking in modern AAA "RPGs" than all sort of handholding devs are putting into them. Again, consequence of what is essentially niche genre going mass market and publishers wanting more sales, thus more audience from outside of core genre.

But what I'm saying is, if there is a significantly easier mode that they end up do enjoying, then the game is for them. Or let's phrase it in another way. It's a game they enjoy. And that's the most important thing about video games.

When you put it that way...sure. The thing is, from my observation at least, it's impossible to balance games for wide difficulty scaling and preserve intended expereince. Eventually, you get games that are trying to be more "accessible" where that "accessibility" creeps into every design decision, no matter the level....right about every AAA game these days is guilty of that. To the pojnt of whole genres being hijacked and completely diluted.

Like i said I think that narrow scaling can work in some games. I don't really expect any AAA publisher to implement it though, mass market is there audience and they are designing games for mass market. Nothing inherently wrong with that, there are plenty of people who like those games. Just as it's nothing wrong with those who have other priorities offfering their games "as is", and it's up to each person to decide if it's for them or not...and git gud...or not.