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RolStoppable said:
colafitte said:

Nah, you are being subjective. Why should i consider a game costing 1M and generating 10M in sales more succesful than a game costing 10M and generating 50M???, one has 9M profit and the other has 40M. To earn mony you have to spend it first. Don't compare relative success to absolute success.  The only way to reach those levels of profits is spending a lot.

And i'm not asking 1M+ in Japan, but at least some game that reach 200k, 300k, 500k.

I was talking about what it costs to develop and market a game, you are now jumping to profits generated from games and follow it up with the basic statement that I tried to get across. Indeed, to earn money you have to spend it first. That's exactly what third parties have yet to do on Switch.

If you understand that, it's all the more puzzling that we had to have this conversation to begin with. If you still disagree, you are welcome to name examples of Switch third party games where their respective publishers spent big, but didn't get big sales.

Lol, it was you who talked about cost/profits, not me! I was just following your logic....

And why it's me the one who have to prove that second sentence?? I am the one saying there is no third party publishers spending on Switch. That's my point. You are the one who need to prove me wrong. There are no failing games from 3rd party publishers because they're not even trying (and i'm not counting ports).