Spindel said:
No. He's saying that if you only driven automatics and buy a car with manual you should learn to drive with the manual transmission. It might be harder initially but as time goes you get better. |
Absolutely not what he is saying. And we are talking about options here.
So using cars a better example would be how (and this happens) you have 3 trims of a honda civic with one having a manual, one an automatic and one with a semi automatic (with paddle shifters to still give you manual control but without the hassle of a clutch). What he is basically saying is that if driving a manual is perceived as the "best way to drive" then even though its hard and shut out majority of the drivers then they shouldn't still make an automatic which in his mind breaks the true experience of driving. S you either get better at driving a manual or don't buy the car at all.
This is about options.
When you really think about it; what sense does it make for a dev to make a game that only 5% of the gamers out there can play? Do you think any publisher would ever complain about more sales? Or they would go "we aren't happy that 10M people got the game because 9M of them finished the game on the normal difficulty instead of the hard difficulty".
Do you know how easy it is to build in difficulty levels into most games? With a game like dark souls just make the enemies do considerably less damage. Simple as that.
If you ask me, I think a game without an at least basic (hit point) difficulty setting just shows laziness on the part of the developers.







