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I've never understood the issue with this kind of idea either, Curl, even on a game like Dark Souls.

I mean, look at Smash - the adventure mode has its difficulties listed as "Easy", "Normal (Recommended)" and "Hard". The designers designed that mode with a particular difficulty level in mind (hence calling it "recommended") but provided other options to cater to different skill levels. I'm not gonna lie, I've had to push it down from Normal to Easy on a couple of occasions. I might have had three hours to blow on a single challenge when I was 20, but not now.

Different difficulty options are pretty much never a bad thing. They don't require a lot of effort to include in a game, and they allow it to reach a wider audience. Besides, what's easy for one person isn't always for another.