Intrinsic said:
This is like saying if you can't drive a manual then dont drive at all. If you don't take your bike for track days then you have no business riding bikes. If you cant dance then you might as well stay at home and not go out. Choices or options is never a bad thing. Never. If the inclusion of a difficulty setting "breaks the experience" from a development perspective then its n the devs to get that balance right. If it breaks the experience from what can only be described as dogmatic.... then thats on you. Make game. Give difficulty options that allows gamers tailor their experience of said game to their skill. Release game. Simple. |
It is so funny we living in an age that people love to talk about diversity and inclusion on silly things are making someone blatantly showing their non-binary sexual orientation or including token chars on environment they don't make sense, but when it is about allowing someone to enjoy a game (be it by dub/sub a game to more languages or having lower skills required by the way of more difficult settings) some people will totally fret.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."