Intrinsic said:
There are ways around this though. I dont think there is any justification for agame not having difficulty settings And this is coming from someone that selects the hard difficulty on every game I play. Just award a trophy for finishing the game n the hard difficulty. Maybe even throw in a special ending there too. This way those wanting to experience a game as intended can and those wanting an easier playthrough can also play too. Everyone wins. Take GOW for instance. One of the hardest games to play on Give me God of war (hardest) difficulty and they also made it so that its the one difficulty you can't change mid game. Didn't stop millions from loving the game. |
And they had the very lame "give me a story" difficult that even my 3 year old was able to get over 50% of the game finished already (will probably finish the game with time). Am I bothered by it since I finished on Give me God of War with extreme dedication to do it? Not at all, I love that my son that liked to see me play so much was able to enjoy it himself.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







